CRISTINA ABALOYAN
III RUTHERFORD
Nowadays, children and even adults are fond of playing computer games, reading manga, and watching anime. In these games, manga, and anime, Pokemon and Digimon are the most popular. These hobbies add color to their life, gives entertainment, and many more. Though these stuff are enjoyable and irresistible, these hobbies are much like any other form of entertainment which is frequently a cross disciplinary field.
Pokemon is a media franchise owned by the video game company Nintendo and created by Satoshi Tajiri around 1995. Originally released as a pair of interlinkable Game Boy role-playing video games, Pokémon has since become the second most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario series. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The name Pokémon is the Romanized contraction of the Japanese brand, "Pocket Monsters” as such contractions are very common in Japan. The term "Pokémon", in addition to referring to the Pokémon franchise itself, also collectively refers to the 493 fictional species that have made appearances in Pokémon media as of the recent release of the newest Pokémon role-playing games (RPGs) for the Nintendo DS, Pokémon Diamond and Pearl. Like the words deer and sheep, the singular and plural forms of the word "Pokémon" do not differ, nor does each individual species name; in short, it is grammatically correct to say both "one Pokémon" and "many Pokémon". While Digimons short for "Digital Monsters is a popular Japanese series of media and merchandise, just like Pokemon, which includes anime, manga, toys, video games, trading card games and other media. Digimon are monsters of various forms living in a "Digital World", a parallel universe that originated from Earth's various communication networks.
The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri-Oniwa had enjoyed as a child. Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer, the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, that Pokémon is officially considered under the ownership of that Trainer. Afterward, it will obey whatever commands its new master issues to it from that point onward, unless the Trainer demonstrates enough of a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. (Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games.) If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out, the winning Pokémon gains experience and may level up. When leveling up, the Pokémon's statistics ("stats") of battling aptitude increase, including Attack, Speed, and so on. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution. On the other hand, Digimon started out as a digital pet called "Digital Monster," similar in style and concept to the Tamagotchi. It was planned by Wiz and released by Bandai on June 26, 1997. The toy began as the simple concept of a Tamagotchi for boys (as Bandai was also the creator of the Tamagotchi). The v-pet is similar to its predecessors, with the exceptions of being much harder and being able to connect to fight other Digimon v-pets. Every owner would start with a Baby Digimon, train it, evolve it, take care of it, and then have battles with other Digimon owners to see who was stronger. The Digimon pet had several evolution capabilities and abilities too, so many owners had many different Digimon. In December, the second generation of Digital Monster was released, followed by a third edition in 1998. Now the new Tamagotchi Digimon is Pendulum that has a total of 9 in the series. Bandai also has released a Non Related Digimon Tamagotchi.
With these two subjects, humankind has learned to enjoy life. Indeed, Pokemon and Digimon, served as the model of all media in making this world an exciting and challenging world.
Pokemon is a media franchise owned by the video game company Nintendo and created by Satoshi Tajiri around 1995. Originally released as a pair of interlinkable Game Boy role-playing video games, Pokémon has since become the second most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario series. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The name Pokémon is the Romanized contraction of the Japanese brand, "Pocket Monsters” as such contractions are very common in Japan. The term "Pokémon", in addition to referring to the Pokémon franchise itself, also collectively refers to the 493 fictional species that have made appearances in Pokémon media as of the recent release of the newest Pokémon role-playing games (RPGs) for the Nintendo DS, Pokémon Diamond and Pearl. Like the words deer and sheep, the singular and plural forms of the word "Pokémon" do not differ, nor does each individual species name; in short, it is grammatically correct to say both "one Pokémon" and "many Pokémon". While Digimons short for "Digital Monsters is a popular Japanese series of media and merchandise, just like Pokemon, which includes anime, manga, toys, video games, trading card games and other media. Digimon are monsters of various forms living in a "Digital World", a parallel universe that originated from Earth's various communication networks.
The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri-Oniwa had enjoyed as a child. Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer, the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, that Pokémon is officially considered under the ownership of that Trainer. Afterward, it will obey whatever commands its new master issues to it from that point onward, unless the Trainer demonstrates enough of a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. (Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games.) If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out, the winning Pokémon gains experience and may level up. When leveling up, the Pokémon's statistics ("stats") of battling aptitude increase, including Attack, Speed, and so on. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution. On the other hand, Digimon started out as a digital pet called "Digital Monster," similar in style and concept to the Tamagotchi. It was planned by Wiz and released by Bandai on June 26, 1997. The toy began as the simple concept of a Tamagotchi for boys (as Bandai was also the creator of the Tamagotchi). The v-pet is similar to its predecessors, with the exceptions of being much harder and being able to connect to fight other Digimon v-pets. Every owner would start with a Baby Digimon, train it, evolve it, take care of it, and then have battles with other Digimon owners to see who was stronger. The Digimon pet had several evolution capabilities and abilities too, so many owners had many different Digimon. In December, the second generation of Digital Monster was released, followed by a third edition in 1998. Now the new Tamagotchi Digimon is Pendulum that has a total of 9 in the series. Bandai also has released a Non Related Digimon Tamagotchi.
With these two subjects, humankind has learned to enjoy life. Indeed, Pokemon and Digimon, served as the model of all media in making this world an exciting and challenging world.
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